ABOUT
I begun working on the Just Perfect(JP) as an inhouse concept artist at the very beginning. At the time the entire game project only consisted of a 5-page pdf pitch and it was my job to assist the art director developing the look of the new game from scratch, starting with the creation of a Miro-Board.
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CHALLENGES
A stylized game was a new adventure for most of the studio. Early company constraints let down a new way of exploration, such as strict housing scales and potential re-use of previous game assets and character rigs from the newly released, First Class Trouble(FCT), but with eventual broadening of scope these initial design limitations were eased.  However solving these kind of puzzles of scale, proportion and new way of working, meant creative problem-solving not just in 2D, but also requiring me to work with and test things using 3D programs, such as Unreal Engine, Blender and ZBrush.

A major design decision to abide by, was that the objects needed a clear difference between a perfect stage and a damaged/sabotaged stage.  This is expressed with very neat straight designs for the perfect state of things and crooked broken designs for the damaged versions.

Below is a selection of some of the work I've created for JP, such as very early visual-development, character explorations, environmental key-art and other miscellaneous concept art.
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Environment Key Art

Process  For Key Art

Just like FCT, the game take place in the 50-60's, but the studio had a desire to create something more stylized for their new IP and in much different setting of the  idyllic midcentury-modern suburbs and cul-de-sacs, opposed to a luxury retro space-cruiser flying through space prior.
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Early Shape & Style Explorations
Mailbox Style Test
Mailbox Style Test
Team Color  & Mailbox Destruction
Team Color & Mailbox Destruction
Midcentury + Jetsons Style Experiment
Midcentury + Jetsons Style Experiment
Texture Exploration
Texture Exploration
Character Exploration
Paint-over on top of FCT-Rig
Paint-over on top of FCT-Rig
Sketches With No Rig Constraints
Sketches With No Rig Constraints
Vicky - Character Design
Vicky - Character Design
Gameplay Props
4 Tier Alarm-System Advert
4 Tier Alarm-System Advert
Upgradeable Egg-Producing Chicken Coop
Upgradeable Egg-Producing Chicken Coop
Bus-Stop Respawn Area
Bus-Stop Respawn Area
Equip-able / Unleasable Rat
Equip-able / Unleasable Rat
More Furniture
Wardrobe Ideas (Blender Base)
Wardrobe Ideas (Blender Base)
For Storing Stolen Items (Blender Base)
For Storing Stolen Items (Blender Base)
Dresser
Dresser
TV-Stand Further Iteration
TV-Stand Further Iteration
TV-Stand Further Iteration
TV-Stand Further Iteration
TV-Stand Further Iteration
TV-Stand Further Iteration
Destructible Fence & Gate Design
Destructible Fence Bit
Destructible Fence Bit
Fence Gate Unreal Paint over
Fence Gate Unreal Paint over
Picket Fence Gate Design
Picket Fence Gate Design
Quick Concepts, Ideas  & Decals
Retro Camper Thumbnails
Retro Camper Thumbnails
Retro Camper & Car Design
Retro Camper & Car Design
Dog House Concept
Dog House Concept
Makeshift Catapult Design
Makeshift Catapult Design
Ingame Brand, Font & Packaging Exploration
Ingame Brand, Font & Packaging Exploration
Chicken Coop Decals
Chicken Coop Decals
Orange Decal
Orange Decal
Potato Decal
Potato Decal
Baseball Pitching Turret 3D Concept
Baseball Pitching Turret 3D Concept
Baseball Pitching Turret 3D Concept
Baseball Pitching Turret 3D Concept
Direction & Fixes For 3D-Team
Fixes
Fixes
Fixes
Fixes
Fixes
Fixes
Fixes
Fixes
Fixes
Fixes
Vegetation Concepts, Guides & Research
Tree Vis-Dev
Tree Vis-Dev
Oak Tree Vis-Dev & Guide
Oak Tree Vis-Dev & Guide
Maple Tree Vis-Dev
Maple Tree Vis-Dev
Garden Vegetation Concept
Garden Vegetation Concept
Garden Vegetation Concept
Garden Vegetation Concept
Unreal Leaf Tests
Unreal Leaf Tests
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SRcEENgRABS
*(BELOW) VARIOUS Ingame 3D work based on my Concept (Not by me)
Just Perfect on Steam (steampowered.com)
Car (NOT BY ME)
Car (NOT BY ME)
Offical "Cowdale" Twin Washer Car (NOT BY ME)
Offical "Cowdale" Twin Washer Car (NOT BY ME)
Ingame Shed Car (NOT BY ME)
Ingame Shed Car (NOT BY ME)
Cul-De-Sac With Midcentury Modern Houses Car (NOT BY ME)
Cul-De-Sac With Midcentury Modern Houses Car (NOT BY ME)
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