I have just finished a 4 month internship at Invisible Walls. During the last month or so I had the pleasure to work on the newly released Ski Resort Level for First Class Trouble (FCT). A Social Deduction Game.
The theme for the level is a giant indoor Ski Resort, inside an even bigger luxury cruise spaceship called The Alithea, set during the 50’s and of course something terrible has gone wrong. Quite the description I know. Working on concept art definitely challenged me to think more practical and creatively - Great fun to see the concepts realised down the line too!
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Snow Cannon Sketches & Thumbnails
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The Snow Cannon Design That Made It Through - It Was Important that the Snow Blower Would Work Equally On Sloped & Plain Surfaces
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Model sheet for the 3D artists - The Looks Are Inspired By Dieter Rams
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Ski Lift Concept & Its Variations - Originally Meant To Be Held Up With Cables - Though It Was Later Replaced With A Steel Beam System
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An Alternative Beam Rail Solution To The Ski Lift - It Meant Less Animation Work Required Compared To A Standard Cable System. Time Saved!
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Finished Models/Textures By Kasper Vendelbo
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After Ski Vruumba Concept - So You Can Ride In Style When You Inevitably Die
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A Cocoa Bar Concept For After Ski
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A giant "Retro Sci-fi" Billboard For The Ski Resort
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Finished Model/Texture by Kasper Vendelbo & Connor Nielsen
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